![]() ![]() They actually managed to do game-as-pseudo-service in a customer-friendly way. I do not know if the situation with their other games is similar, but at least for this example their expansions-based model is not a shady one. all of that is proposed through DRM-free builds, sadly excluding the multiplayer (that is tied to a Paradox account) they do not double-dip with extra monetization schemes (no microtransactions, no rental, no subscription, etc.) when playing multiplayer, all players have access to the expansion content of the host without the need to own these expansions themselves big free updates for the base game are released even without an expansion (they have a team dedicated to fixing and improving the game in free patches) the expansion releases come with a big free update including new content for all owner of the base game all expansions barring the most recent ones are discounted to -50% several times in a year they rarely release more than two expansions in the same year (a big one and a small one) the base game is often very heavily discounted (up to -75%), and is well worth playing without buying any expansion Still for Stellaris, let us keep in mind that: It is not comparable in any way with the cash grabs that are often coming with a long list of expansions. ![]() The expansions-based business model of Paradox is actually very sane (at least for Stellaris, the only one I know).
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